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UX/UI chapter members

Study chapter

UX/UI

Understand people, then design what they actually need.

The UX/UI chapter teaches members to research real problems, design clear interfaces, and test ideas with users before a single line of code is written.

What you'll learn

  • Figma basics: visual hierarchy, typography, grids, and Auto Layout
  • Components, variants, and design systems
  • Responsive interfaces for mobile and web
  • Prototyping interactions, states, and micro-interactions
  • Designing with AI: Claude, MCP, and Figma
  • Turning a Figma design into a working website

Weekly topics

  1. 1

    Sep, week 3

    UI/UX + Figma basics

    Visual hierarchy, spacing, and layout.

  2. 2

    Sep, week 4

    Typography & layout

    Grids, color, and Auto Layout.

  3. 3

    Oct, week 1

    Components

    Design systems, variants, and reusable UI.

  4. 4

    Oct, week 2

    Real interface design

    Mobile, web, and responsive UI.

  5. 5

    Oct, week 4

    Interaction

    Prototypes, hover, states, and micro-interactions.

  6. 6

    Oct, week 5

    AI for designers

    AI workflows and prompting.

  7. 7

    Nov, week 1

    Claude for product design

    Critique, iteration, and planning.

  8. 8

    Nov, week 2

    Claude + MCP + Figma

    Connecting AI to the design workflow.

  9. 9

    Nov, week 3

    Design → frontend

    From a Figma design to a working website.

  10. 10

    Dec, week 1

    Build day

    Create and ship a mini product.

Chapter members

UX/UI member photo 1

Ready to collect your first brick?

No prior experience required. Pick UX/UI as an interest in your application.

Join Us

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